Sony's PS VR has just been released, there are players feedback that the camera failure in a strong light source, PS VR "angle of view center" left and sensor less than 3 meters and other issues. When the PS VR was plagued by these problems, there were also problems with the player's flashing PS VR's flashback and resolution.
Those who have used PS VR complain that the screen will fogig when the device is not placed correctly. The problem is not very serious, players can solve by re-aligning the helmet a few times, but if this happens in the game player experience VR game is obviously very depressed.
There are also users complaining about the PS VR's screen resolution. Although the quality of the image depends on the type of game played, the picture is usually a bit grainy. For example, it is as if the user wears a pair of glasses but does not tear off the protective film of the lens before use.
This is particularly evident when playing "DriveClub VR". At this time, you will feel that if the protective film of the lens can be torn off, the clarity of the game will be better.
A user pointed out that when just moving a little, PS VR helmet display will show "not in playable area". For example, when playing a game such as a cockpit, you must stay in one place because even if a slight movement makes you out of the playable area, the PS VR device will stop tracking the player's movements.
Although these are minor problems, when you are immersed in high-stress games such as shooting games or driving games, these bugs obviously have a great impact on the player's experience.
Some of Sony's PS VRs are associated with the Samsung Note 7 battery explosion. These vendors hope to launch VR devices ahead of their competitors. However, due to various bugs or defects, they affect the user experience and even endanger the lives of users. There is an old Chinese saying, but the speed is not enough. Anxious to eat hot tofu. VR device manufacturers are not only focusing on improving the R&D speed of VR devices, but also on the security, stability, and long-term user experience of VR devices. Quickly does not solve all problems. Only stability is the guarantee for long-term development.
It is even more "slow" as a user. At the beginning of new product release, it is inevitable that there are various flaws and defects. Instead of waiting for the other mouse, it is better to wait and see what changes, and look at other users' feedback before making a decision to purchase. However, taking into account the price of PS VR is much cheaper than Vive and Rift, even if users feel regret for some embarrassment, they will not feel too much loss. Finally, while maintaining your desire for PS VR, please give Sony Dafa some time. I believe that within half a year after the launch, Sony will solve most of the problems faced by players through firmware updates.
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