The annual Oculus Connect 3 Developer Conference will be held in San Jose, California from October 5th to October 7th, local time. What's the content of this high-profile developer conference? The following is the keynote speech from Oculus Connect 3. In addition to the keynote speeches, the VR demo experience zone is set up for everyone to experience.
first day:
1, Untiy development experience
Mark Schoennagel from Untiy will share with you how to develop Gear VR applications using Untiy.
2, Unreal 4 development experience
The Epic Games team will bring you a range of development learning resources, including how to optimize performance, character settings, sports and interaction, and build visual stunning to VR games at high frame rates.
3, "My World" breaking the VR rules
The Oculus Rift Edition and Gear VR version of "My World" broke many rules for VR in game design. Developer Mojang (acquired by Microsoft in 2014) will share how to successfully bring traditional first-person 3D games to virtual reality.
4. The social impact of VR in the "VR for good" innovation program
Oculus's "VR for good" initiative aims to nurture the "next generation of VR creators". It is an activity platform that allows students to simulate science, technology, engineering, and mathematics in virtual reality to gain more skills. . Lauren Burmaster, Head of VR for Good, Barry Pousman, Co-founder of Variable Labs, Gabo Arora, Creative Director, United Nations, and Elise Olge, Project Manager, Stanford Human Interaction Lab, will share their insights on the social impact of VR .
5. Raise fund for your VR game development
The Oculus and VC teams will share with developers how to get financial support, and what kind of projects and developers are more likely to get investors.
6. 360 video display of stereo audio
This session is divided into two parts. The first part is the 360 ​​video display of stereo audio, and the second part is the world's leading audio design expert for interactive dialog presentation.
7, VR movie production
In the process of VR movie production, although industry professionals have gone through many detours, they have also found many interesting solutions. Some senior VR movie producers will share their knowledge, challenges and future prospects. .
8, "Sunshine Sunshine" development experience
Senior developers will give you an in-depth understanding of the development history of Arizona Sunshine, how to achieve a frame rate of 90FPS or more in Untiy, how to optimize the game quality on multi-core CPUs, and so on.
the next day:
1. Optimize your VR game with stereo surround sound design
Want to know more about how to use stereo surround sound to increase the immersion of VR experience? This session will VR developers explore how to use workflows, middleware, audio SDKs and plug-ins to improve audio design.
2. VR and Art: The Creative Potential of Quill and Medium
Virtual reality has changed the way we create art, from games and movies to VR experiences and tools. We are just beginning to know what is possible, what happens when you use traditional artistic methods to create and present your ideas in VR? This section will share how Oculus created a new tool, especially if the touch tool is How to help more people express their ideas.
3. Technical Talk: Entering the Oculus Social Platform
Interesting, interactive social VR experiences are always popular with consumers. This seminar will bring a series of technical guidance, including how to use Oculus social features, including recommending friends and VoIP.
4. Create a content ecosystem for consumers and developers
The content is mainly about sharing ideas and operating modes of the Oculus App Store. Announcement of Oculus's future plans, including the application criteria adopted by the Oculus App Store, target audiences, decision reference factors (in terms of developers and consumers), and more.
5, to create VR social applications
The existence of social networking will make us feel that we can share the same physical space with other people. This is the most revolutionary experience in VR. Oculus's software engineers and product managers will bring exciting tools to make developers' applications more powerful and socially interactive.
6. The development pattern of computer VR game design
From Rift games to Touch games, game developers have also made great progresses in the face of difficult challenges. The developers of "I Expect You To Die," "Rock Band VR," "Luna," and "Eagle Flight" will share the story behind the game. The Content Director of Oculus will also share the process of its content creation, as well as technical breakthroughs in game optimization, motion control and comfort.
7, VR experience comfort design
The comfort of the VR experience is the key to the long-term success of the virtual reality team. This talk will focus on how to create a comfortable game for the player. You can also learn more about Rift and Touch improvements, including the latest security zone system (similar to Vive's companion system).
8, cross-platform VR gaming experience
A game is not limited to a platform landing is undoubtedly a good news for the majority of players. Developers will share how they create a cross-platform VR game (Rift and Gear VR can run simultaneously), including game UI design, input, performance, and more.
9, develop mobile VR games
The development of mobile VR has made many educational applications, movies, arcade-style games and other VR applications spring up. To create a compelling VR experience, whether the target is an average player or not, professional gamers must consider factors such as game optimization, input, and time-consuming. Mobile VR application development pioneer will introduce the story of the first application development for Gear VR.
10. New Rift SDK: Come for Touch
This section can learn more about the new features of the Rift SDK, making it easier for developers to develop content for the Touch and better integrate hand tracking for the original VR experience. Engineers behind the Rift SDK will reveal how to use the SDK to develop high-quality sex applications.
11. First-person VR shooting experience
What type of VR game will be the most popular? Senior first-person shooter game developers will use their insights to answer this question. Senior development technicians from High Voltage Software, Tripwire Interactive, Epic share how to improve gameplay, HUD, camera and AI to create a comfortable shooting experience.
12. Lessons from failure: These roads are not feasible
Sometimes, some game prototypes and ideas feel very suitable for VR, but in reality it is not feasible. In this session, three well-known game developers will share their failed development experiences, lessons learned from failures, and how to develop better experiences with the lessons learned.
13, 360 videos, 360 live streaming and rendering tips
In virtual reality, technology and creativity are closely related. Without technology, creativity will not shape. In this session, developers can know how to start making ideas possible. Whether you are making 360 videos or rendering content in real time, this practical technique can help streamline production and improve the quality of content.
14. New features of Unreal VR
When Unreal Engine can bring high quality visual and performance performance, developers can also use the Unreal Engine to create the best VR experience. Everyone will know the features of the latest Unreal Engine 4 and Epic manufacturers will be able to help you to the maximum extent possible. Develop Oculus Rift and GearVR experience.
15, Touch design
This is a question and answer session. Oculus Industrial Design Director will discuss with you some issues related to the development and design of the Touch Controller in this session.
16. QA Report Depth Interpretation of VR Games
An interesting, interactive VR game test report will be brought to you by Oculus and Bable's QA supervisor. They will have a deep understanding of the challenges encountered and the best VR experience.
17, expand the application of VR music
VR gives artists the opportunity to immerse fans in their own music, recognize the potential of VR, and use new tools and techniques to create VR music. VR music creators will explain how artists use new media to express themselves.
18, analysis of VR games and applications how to achieve the best performance
A good VR game, in addition to the game itself, also needs to control the power consumption of the game, to avoid overheating the equipment running the game, thereby affecting the performance of the game. This session will allow everyone to understand how to increase the power and cooling efficiency, so that your VR game to achieve the best performance. Analyze the game by analyzing CPU, GPU, and system data in detail to see if other applications and background processes have a potential impact on the game.
The third day:
1, VR application blooms
Since the emergence of consumer-oriented virtual reality head-ups in the market this year, the output of virtual reality content has also continued to increase. Whether it is 360 video or VR games, we have enjoyed it. Project developers from Oculis, NASA's engineers and many other outstanding developers will share how they create a unique VR experience.
2, education and VR, change the way of learning
Virtual reality is not only for consumer entertainment, but also changes the way students learn, so that students can learn about the outside world in the classroom. This session will explore how to create a successful educational application and share some of the experimental VR education applications.
3, VR multiplayer online online secret
Social networking is a powerful experience in virtual reality, but in virtual reality you interact with friends from all over the world and need to face a series of challenges. OZWE, developers of Insomniac Game and Ansal Star Wars, developers of the “not-to-speaker†will share how to create a responsive, low-latency, multiplayer online VR experience.
4. Integrate NVIDIA VRWorks into your VR application
Through graphics, audio, and physics, NVIDIA's VRworks suite helps team developers maximize performance and immersive VR games and applications. This seminar will discuss how to make good use of existing development tools and techniques. Focus on providing the latest version of VRworks (with Unreal and Untiy engines integrated).
5, Untiy develops the process of Gear VR application
This seminar will discuss how to quickly launch VR development kits in Untiy to develop Gear VR content. Mainly special considerations for Untiy game development process and VR environment setup.
6, advanced interactive concept: use VR tracking controller
This session will explore the latest developments in the field of interaction design, including VR UX design. This will provide specific examples and live demonstrations of how to design and improve graphics, audio, and more.
7. The story behind the Oculus game Dead and Buried
Dead and Buried, designed specifically for Touch controllers, is a game developed by Oculus Studios. This is a fast-paced, multiplayer shooting game. The behind-the-scenes team will share how to create this special interactive experience.
8, create a safe VR environment
The network security experts from Second Life, Facebook and Oculus will discuss with you how to create a secure virtual reality environment that protects the privacy of users so that users can interact with others with confidence.
8. Social VR: Dialogue with Mike Booth
Creating a real social environment in virtual reality is a huge challenge and an unsolved problem in VR technology. Mike Booth, a game design professional from Facebook, will share how he created a natural-feeling social virtual reality experience.
9. AMD New Technology Introduction
AMD will share with you the latest two VR technologies, Project Loom 360 video real-time splicing technology and LiquidVR SDK integrating the Unreal 4 engine.
You can visit the Oculus website to learn more about the Oculus Connect 3 conference.
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