Since its launch in early April this year, HTC Vive has been sold globally for a full three months; obviously, for the average player or industry media, "how to sell" is undoubtedly the most interesting. One of the topics - after all, from the point of view of sales, we regard this time as a quarter is also not bad. Just recently, a well-known foreign VR media RoadToVR released a survey briefing, and let us see what:
According to the analysis of this briefing, HTC Vive's current installed capacity should be between 103,124 and 88,698 units based on the statistics of the same bundle of games. Based on the source of this data, naturally We are no stranger to SteamSpy. "In any case, 100,000 standard possessions should not be a problem."
In all fairness, although there is still a gap in popularity between UploadVR, the national VR media person, and the authoritative station of the news every day, the "first-hand news of foreign advanced media" is still a good selling point - so take it for granted. Many foreign VR media teachers have started to translate this news into Chinese. They put their own WeChat and headline number-standard process, right?
However, the media teachers who made you run faster than Hong Kong reporters unexpectedly, UploadVR realized that there was an error in its previous statistical methods after releasing this briefing about 24 hours - in HTC Vive (æªæžœä»ç‰ˆ) Among the three bundled games, the popular TIlt Brush and the popular FantasTIc ContrapTIon can be used in two different versions of the Vive DK1 and Vive Pre, only the Job that is quite boring. The Simulator only appeared in front of the player after the retail version of Vive (that is, the Pre version) was sold. "This explains why the Job Simulator has a minimum of 25,000 copies compared to the other two bundled games. ."
"So, based on the amount of Job Simulator's own recalculation, 77975 (±7340) is almost the current popular installation of HTC Vive."
So, is this number reliable?
Not always.
In fact, at the moment, there are indeed a group of HTC Vive consumers around the world: they pay more than $799 for the purchase of equipment, but the high cost is not replaced by a more reasonable service, their Vive bundled content In the eyes of foreign players, it seems to be a joke - a VR viewing adware has been added to the list of these users' first bundled sales software, and "value 2X yuan" is regarded as an important selling point of publicity, funny ? That's right, this is what our domestic HTC Vive users are experiencing!
That's right, there is indeed a Vive that I bought on the side of the bank, and then I went to Steam to buy a game of foreign Vive bundles on my own pockets – for example, the games and software that I purchased the first time after Vive started. Tilt Brush is included in the list; however, how high are these players in the domestic Vive users? How much sales did domestic Vive users contribute to Vive devices worldwide? Look at the sales of the B2C and C2C platforms in China during the e-commerce promotion month last month. Everyone knows.
On the other hand, the news that "HTC will promote the Vive experience point in the whole country in the second half of this year" is a hot spot in the past few days. Obviously, the consumption power of the domestic market is undoubtedly very important, but specific to business. Whether the strategy is worthy of praise, that is probably another problem.
(This article is from: Steam)
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