As VR reporters, filmmakers and hobbyists, I think we can see that the development of VR and 360-degree video has many similarities with the early 20th century movies. We are now a pioneer and leader in a new, exciting and undefined visual medium.
Previously, Xiao Bian had shared experiences and lessons in producing 360-degree video. In this article, columnist Dane will share with you what he learned during the one-month experiment. What is effective/ineffective? method.
1. 360 degree interview
In the first few videos I made, I tried to set the camera between two or more people. It's tempting to shoot a 360-degree conversation because you can get all the angles. But I don't think that 360-degree interviews are very effective because, unlike 2D frameworks, 360-degree video cannot focus the audience. After all, the freedom of the audience is too great.
In this final experiment video, I conducted in-depth discussions with two friends on the future of VR and 360 video. I think listening to this video is more interesting than watching it.
The interview seemed a little fancy, but don't misunderstand me. I think that in some cases the interview is indeed effective. For example, the location of the interview is very important to the background of the discussion. The video above is about a protest in San Francisco. One of the men burned the American flag. I would not say that this is an excellent interview. I just like to tell everyone what a good 360-degree video interview might look like. The context of the interview adds meaning to the content.
Then this is the 24th day experiment. I was chatting with my classmate Aria and I took a selfie with Samsung 360. This kind of walking is not too exciting, which makes me think: the best practice for handheld photography still needs to be optimized; 360-degree video in self-portrait mode is not effective.
Both Samsung and Nikon have advertised their 360-degree camera as a sports camera, and I am very puzzled by this. We all know that extreme sports under 360-degree video do not work, because even small movements can cause motion sickness. This video is a lot of jitter because I've been walking. This seems to be just for marketing, and emphasizes that journalism and VR belong to each other.
2. VR language
We are in the era of VR. As content creators, we have the opportunity to develop and define the way people consume VR and their opinions on VR. Although it's not easy to make 360-degree video, I think it's the reason why I'm involved in this. We need to develop the language of VR.
In the same way that 2D movies develop storytelling techniques (such as close-up shots and montages), we need to develop storytelling vocabulary for 360-degree video. Because viewers can see everything in 360-degree video, you can't attract their attention through specific framing. Instead, you need to take advantage of the proximity of the motion/object to the camera and use editing to attract the viewer's attention. This is my idea of ​​VR movie language so far. But I still have a lot to learn.
3. Freedom to observe
I think that the 360-degree empathy is in simple observation. When you feel immersed in the environment and can look around, this can inspire magical power. You will understand the context of the scene and its effect on the story. For reporters and filmmakers, this is the key. Let the audience feel, do not simply "feed." We can judge the facts by reading articles. In other words, voice-over is an important tool to convey necessary information and provides a 360-degree video context. We need to think about what it takes for viewers to establish emotional connections with scenes and stories. Video can't just act as a wallpaper.
360-degree video allows us to stay in places that are hard to reach, and this feeling is really amazing. We can get this rare experience without leaving home. I often think about what is hindering people from experiencing things easily or cheaply. I also keep in mind that people mainly use smart phones as a magic window to experience 360-degree video. There is no doubt that heads-up is the best way to watch movies, but it is an obstacle for mass consumers. So we need to keep in mind when creating 360-degree video, people are more inclined to use the magic window of smart phones, and this will affect our way of shooting video and editing video?
4. Summary
Making 360 video requires a lot of trials and many mistakes, but I think a good rule of thumb is to keep in mind that 360 video needs to be connected to the story you want to tell.
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